Game: Gris
Sep. 4th, 2024 09:14 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
A while ago, I saw a recommendation for the game Gris. The game is described as
Great, like Monument Valley, I thought. I bought and installed it on my phone, and eventually got blocked by my lack of speed and skill. The rest of the description says
"Platforming sequences." Now I know what that means! I almost abandoned the game, but then I remembered the existence of playthroughs, and found a helpful one. It has text with general hints, and videos of actually playing the game if the hints aren't enough. I also ran across plenty of complaints about the movement mechanics, so I'm not the only one who struggled with them.
The game is about grief. I have some disagreements with the storyline as metaphor, and I didn't like some of the animated sequences, but overall it is a gorgeous game, and there is a lot of game play. (Some of it unnecessarily repetitive to my taste...) Another challenge I had is that the save points are widely spaced so that I had to repeat some paths over and over when I was stuck further into the game. That might be because I refuse to register in the Game Center, though.
It took me about a month, but I did eventually make it all the way to to the end. I may play again sometime on my iPad where the mechanics might be easier and I can better appreciate the art. Definitely recommended if you're more of a gamer than I am (which isn't hard) and tentatively recommended if you like puzzle games and are willing to deal with some speed-based challenges.
GRIS is a serene and evocative experience, free of danger, frustration or death.
Great, like Monument Valley, I thought. I bought and installed it on my phone, and eventually got blocked by my lack of speed and skill. The rest of the description says
Players will explore a meticulously designed world brought to life with delicate art, detailed animation, and an elegant original score. Through the game light puzzles, platforming sequences, and optional skill-based challenges will reveal themselves as more of Gris’s world becomes accessible.
"Platforming sequences." Now I know what that means! I almost abandoned the game, but then I remembered the existence of playthroughs, and found a helpful one. It has text with general hints, and videos of actually playing the game if the hints aren't enough. I also ran across plenty of complaints about the movement mechanics, so I'm not the only one who struggled with them.
The game is about grief. I have some disagreements with the storyline as metaphor, and I didn't like some of the animated sequences, but overall it is a gorgeous game, and there is a lot of game play. (Some of it unnecessarily repetitive to my taste...) Another challenge I had is that the save points are widely spaced so that I had to repeat some paths over and over when I was stuck further into the game. That might be because I refuse to register in the Game Center, though.
It took me about a month, but I did eventually make it all the way to to the end. I may play again sometime on my iPad where the mechanics might be easier and I can better appreciate the art. Definitely recommended if you're more of a gamer than I am (which isn't hard) and tentatively recommended if you like puzzle games and are willing to deal with some speed-based challenges.